Hay Dudes,
today I have a very cool interview from Skate 3 !THE BEST!™ online skate team. The discussion is about what would be nice features in a possible skate 4 title.
A lot of people write that they want BMX or Snowboard included. But in my opinion it should be only, and 120% a skateboarding game without any other shit in it. Each more category like BMX, Snowboard, Surfing, whatever EA will put in the game, it makes the quality bad as hell. Yeah A BMX game would be also cool but when, then as standalone game. But all in one sucks. In my eyes EA should make a upcoming skate title as real as possible. I don´t want jump up in the sky, I want realness as much as possible in the game. On the first page of this blog you can read a lot of cool ideas for a new skateboarding game title from EA. Like boardbreaking (bonebreaking), blood, possibility to add own music to the playlist or sponsors like skullcandy and much more sick ideas.
Alfonso Charles Bo had cool Skate 4 ideas:
1. maybe when you flick the stick to do the trick you have to hold it and watch it come around and then either have a catch button or let go of the stick or something like that. and depending on how good of a catch it was you could land sketchy or clean.
2. skating tranny sucks on the first 3 skates, you can only really do airs lip tricks arent good. they wouldnt even have to change it completely maybe just make a miniramp mode where everythings different and you could skate it like real life. an example is to do a rock to fakie you could roll up pull alil back on one of the sticks to lean back and push forward to make it tap the coping then back to come back in then forward to get your front wheels back on the ground
3. switch the sticks around when your riding switch so its harder and really is switch
4. add ways to style tricks like in the other games you cant do a bs flip by landing 90 and reverting quickly all sexy how pros do it, or if they did my first idea you could flick it in a way that tweaks it and catch it boned
RyeDog ideas about possible Skate 4 features:
1) the ability to spawn a motorcycle to tow you in to spots that need a sudden burst of speed
2) multiple regen/spawn point capabilities
3) better board/clothing/team graphic designer integrated into the game (the website designer and upload procedure is terrible)
4) some gnarly real-world skate spots
5) continued excellent use of realistic physics (set on hard)
What you dudes think about it?
MATT says
i think it would be great if they could put scooters and BMXs in this (just for free play though)
christian says
i think it would be cool if it had all of the pros and had the fantasy factory as a unlockable feature. another thing is if you could get cars so it would be faster to get some where.
Damien says
yeah nice idea with the cars to get fast to other skate spots in the map 8)
Ewan says
I want cars in this game, online and freeplay. And maybe be able to buy clothing items or boards (until you get sponsors)
cam says
it would be sick to add scooters and bmx’s and even if u could earn cash to buy skate gear and buy a house and do it up or something e.g. put a mini half pipe,ps3 or xbox 360,sounds,funiture and a room to store all of ur skate,bmx and scooter stuff!
Adamosiris says
they should have wripping of clothes and board snapping and wheel flats and shoe blow outs and other things to show more realism
Shawn says
I think they should have board breakage, truck busting and everything that occurs in real life skating. Cars would be nice too. Make very realistic and we need Day and Night cycles. When your online, make so we could roam the whole town we’re in so we don’t have to keep switching. Make the town bigger. Give the park editing more options for those who are “fancy”. Add a lot more boards, clothes and pros. Make it so we actually have to go to the stores. Add real life spots like El Toro. Add better music and more sponsors. Include The Street League competitions. All of these would be very nice. Please make Skate 4
Yarivpa says
Skate 4 cool features possible :
For the city :
– bigger city with realistic spots and not in 3 parts like in skate 3
– hardcore mode back and fixed
– night and day cycle
– weather on,
when it´s raining, you have to find an indoor spot
after the rain, can stay some water puddle that makes some harder sliding spots etc.
– more tricks like caspers and primo slide, more kind of no comply, impossibles…
– in some spots, you have random tries for a trick between 1 and 20 before security guard come
Park editor :
– inspired by the Trial Evolution’s map editor
– objects limit superior on a map
– choose weather, intensity of the sun, night or day, clouds…
– possibility to include pedestrians and ia skaters on a custom park
– create your own challenge for online sharing of the skatepark
– more different objects with a lot of custom feature like skins, sizes, shapes…
– merge objects
– possibility to use more than one graphic
Online features :
– make a game of skate, 1up or anything else wherever you want
– team challenges
Extra features :
– replay editor with cameraman pack included
– easier sharing
– graphic editor alowing ground textures, and pictures importations
– easier website
– more updates
Damien says
Awesome ideas Yarivpa!! 😎
C. Spencer says
Great ideas!
C. Spencer says
So, EA reps say, in essence, there’s no legitimate money in continuing the skate series. I think there is, though-the game, at its core, was made to bring you deeper into the realm of skateboarding (flick controls, customizable skater, swag, customizable set ups, trick analyzer, etc.). And EA did a decent job doing so, but there is much more to skateboarding that could be incorporated to enrich the experience and captivate the imaginations of skaters, would-be skaters, has-been skaters, posers, and whoever else.
1. For example: imagine an open world setting similar to Need For Speed Underground where you build your own skater from the ground up, meet other skaters, compete against one another in comps, beef with each other, build crews, shoot footy of each other, get sponsored, and so on. Template has already been made, I’m just saying.
2. How about: expanding and improving the control scheme so the player can perform variations of known tricks and more difficult tricks (i.e. No comply, double, 540, and sex change variants of existing tricks and/or dolphins, pressures, realistic reverts, half kicks and heels and so on). Or give the players the ability to create their own tricks (see Rodney Mullen’s Pop an Ollie and Innovate: “executive motor functions…granular…to [a certain] degree…” and create a template for this in a game. (Lastly, fix the Ollie-the realistic physics for Ollie-ing up on a handrail aren’t exactly realistic. In skate3, I count 3 different heights of the Ollie, but all different heights of things to Ollie onto. Again, just saying.)
3. Instead of creating some canned story mode, let the player create his/her own story: say I create a skater from one of three hypothetical life periods-adolescent, teen, adult-and I select adult. I then choose where my skater hails from-say, the west coast. From there, I select a skate style-street, vert, combo, park, or even old school (yes, longboard-cruising, bowl-surfing, carving, low and aggressive skating). So, the content of my game is crafted by the context in which it is set. [Again, from Rodney Mullen.] Referring back to number 1 in light of this, you already have plenty of user-created content to give gamers a wealth of replay value.
To be fair, skate3 online attempted some of this, but it was/is too difficult to start teams and hook up with them in game. To help with this, every player should be given a home-whether it’s a studio apartment or three-story crib is up to how the player chooses to play the game. Skate shops should be added to help give players a sense of accomplishment: the better/more often you skate, the better/more creative your footy, the higher chance of getting sponsored and getting free swag and decks, wheels, etc. Otherwise, every skater has to buy their gear-down to the hardware of his/her setup. This can be accomplished in a number of ways, but who’s to say that skaters wouldn’t play games of S.K.A.T.E. for swag and trucks and whatnot? If one crew has a filmer who is riding cloud wheels, perhaps his/her filming is more buttery than another crew’s filmer who rides on some Spitfire 51’s. There is SO MUCH that could be done in skate4, I’m just scratching the surface! Come on, EA! At least sell the IP to a developer/publisher that wants to have a go at it, lol!
C. Spencer says
More ideas: What if a crew wanted to start their own company? Take Rise, for example. Those gaudy jerseys are hella popular amongst skate3 aficionados, why couldn’t they be bought in game? Say a crew wanted to sell ACTUAL boards to in-game skaters. What if they wanted to design their boards to have more pop, or a different shape, or a polyurethane layer on the bottom of their decks for better slides? The skate.create website could be the perfect place to do that-somewhat similar to how players create shoes in the NBA 2k series. And let the skate community determine which decks and bearings and trucks are superior or inferior or just average, then price those items accordingly in the skate shops. Further, those items should directly affect a player’s ability to do whatever style of skating his/her character champions-just like how Bones’ Swiss Ceramic bearings may attribute to a smoother ride than Bones’ Reds bearings…